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To obtain freelance or contract work with various game development studios.
Valve Hammer Editor – Advanced Knowledge
Adobe Photoshop – Intermediate Knowledge
3D Studio Max – Modelling,, UVWs, Animation – Intermediate Knowledge
Adobe Dreamweaver – Advanced Knowledge
Adobe Flash – Intermediate Knowledge
"Project B6" - Interdimensional Games
Level design lead for the VR missions of an unannounced project currently
in development at Interdimensional Games.
Level Design
Level designer for various Half-Life 1 and Source Engine games and
modifications.
Brutal – Surrogate Interactive
Worked as Project Lead on Brutal responsible for game concept, story,
recruiting team members, level design.
Morbid Inclination – Half-Life Modification - Surrogate Interactive
Founded company and assembled a team of designers to work on a multi-player
total conversion for the original Half-Life. Worked as Project Lead, Lead Level
designer, Lead Animator.
Project Timeless - Character Animator
Character animator for the human team player model. Responsible for all
character animations (approximately 30 looping animations).
CS Central Map Pack – Second place
My Counter Strike 1.6 level Italian Eve was voted the second best map in the pack
and was included on the March 2002 PC Gamer CD.
Planet Half-Life – Level of the week
My Counter Strike 1.6 level Hardwire was awarded Level of the Week on
Planet Half-Life.
Elphinstone Secondary
Grade 12 Diploma with strong emphasis in Art. (3 art classes
during my grade 12 year receiving an A in every class)
Van Arts College
Introduction to 3D Studio Max – 12 week program introducing students to the
fundamentals of modelling and animation in 3D Studio Max. |